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This lesson demonstrates how to write a class that defines its own special permission. The basic components in this lesson include:The basic scenario is as follows:
- A sample game called TerrysGame.
- A class called HighScore, which is used by
TerrysGame
to store a user's latest high score.
- A class called HighScorePermission, which is used to protect access to the user's stored high score value.
- A user's security policy file, which grants permission to
TerrysGame
to update his/her high score.
- A user plays
TerrysGame
.
- If the user reaches a new high score,
TerrysGame
uses theHighScore
class to save this new value.
- The
HighScore
class looks into the user's security policy to check ifTerrysGame
has permission to update the user's high score value.
- If
TerrysGame
has permission to update the high score, then the HighScore class updates that value.We describe the key points of each of the basic components and then show a sample run:
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